Some ideas for exercises & sessions during the workshop

Please add your ideas!

 

  • Peer Assists: who can bring a concrete and specific 'challenge' around designing or delivering Web2 training (or other related topic) for which s/he would like the advice of his/her peers?

- Peer Assist exercises proved very popular and helpful in the 2006 itrainers meeting for concrete sharing of knowledge and advice;

 

  • Web2 training related 'Experimental Learning', Games, Ice-breakers, offline introductory exercises etc. - Many times Web2 is introduced while participants are not yet on a PC. Trainers have come up with different participatory exercises that show the concepts of Web2 tools or applications to create a foundational understanding of what the tool does. It would be interesting to find out which 'games' trainers use for which tools and to compile for reference.

 

  • Storytelling - (taken and adapted from the KM4Dev list)

ask the participants to think of a time when someone trained them/transferred knowledge/skills to them that allowed them to utilise (Web2) ICT tools better for their work. If they can't think of someone who shared with them, ask them to think of a time when they shared knowledge with someone to help the other person. Give them some examples. When people get in touch with their own experiences of ICT training/knowledge sharing, they begin to see the qualities that are needed to make good training/knowledge transfer happen. And if they say they are not storytellers, ask them to pretend they are 5 years old. They would all say they can tell a story at that age. Now if the group is large, or even if it is over 6, put them in small groups of 4 or 5 to tell their stories. Then ask the small groups to each talk about what they learned about ICT training/knowledge transfer through the stories they just heard. Put time limits on the stories (2-3 minutes max) and have them process this for about 10 minutes after the stories are told. To make it easier on everyone, set some ground rules. (1) When someone is telling their story, everyone else listens until they are done; (2) assign a time keeper in each group who will signal when the teller has 30 seconds remaining; and (3) for those who can't think of a story, they will listen carefully to the stories told and allow their minds to remind them of their own story to tell. As facilitator or instructor, it is helpful to give time alerts at the approximate middle of the exercise and then at 1 minute remaining.?Be prepared to tell your own story at the beginning to help them see how much can be said in 2-3 minutes. Be sure that you practice your story ahead of time so that it fits the objective and the time limit.? I think you will be amazed at how much the group will understand about KS by the end of the exercise.

 

 

  • Creating Short videos - ask the participants to think through how they would answer the following (or similar) question in a short 2-3 minute practical video: "What would your advice be for trainers who want to design or develop a training session for a local NGO on understanding and using relevant Web2 tools and applications?" Different participants with different experience could be asked variations on this question so you end up with a varied set of practical advice in short video format, which can later be uploaded to You Tube or a similar site.


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